Profile
Game Developer specializing in gameplay programming, AI systems, and UI/UX architecture with experience across Unity (C#) and Unreal Engine (C++/Blueprints). Backed by 16 years of professional Mechanical Engineering experience. Adept at building core player systems, enemy behaviors, environmental mechanics, and resource/progression frameworks.
Game Development · Academic
🌑 Shadows of Beginnings
APR 2026 – PRESENT
Team Nebula Interactive · Full Sail University
Action Adventure RPGUnreal EngineUI/UX & AI Lead
- Designed and implemented HUD and UI systems including menus, quest logs, and interaction displays
- Designed and implemented enemy AI behaviors for escalating combat encounters
- Created horror event logic tied to exploration, tension, and player decision-making
- Implemented 'monster house' trigger systems for ambushes and scripted encounters
- Developed gameplay and systems using Unreal Engine (C++ & Blueprints)
⚙️ Clockwork Horrors
JUN 2025
Team Clockwork · Full Sail University
First Person ShooterUnity (C#)Gameplay & AI Systems
- Implemented core FPS player systems: movement, crouch/hide, shooting, and pause functionality
- Created enemy AI for Clockwork Rifleman and Detonator Wraith with multiple difficulty tiers
- Designed environmental hazards: frozen terrain, snowy surfaces, collapsing structures
- Implemented XP-based progression and energy cell resource systems
💊 Dr. Malware
OCT 2025
Green Team · Full Sail University
Puzzle GameC++ / VulkanCore Gameplay Systems
- Implemented core virus mechanics including placement, color assignment, and visual/audio feedback
- Built combo detection system supporting match-four logic and cascading reactions
- Finalized save/load system with reliable state persistence and error handling
Engineering Experience
Chief Engineer Barrett Trailers
SEP 2021 – PRESENT · Purcell, OK
- Designed and modified parts across manufacturing, trailer, and stock trailer equipment departments
Independent Engineer / Consultant Evolve / Tesla
APR 2020 – SEP 2021 · Remote
- Delivered engineering solutions that improved safety, reduced costs, and streamlined assembly
Engineering Manager Urban Farmhouse Designs
JAN 2015 – SEP 2020 · Oklahoma City, OK
- Led engineering department producing drawings and parts for all company product lines
Mechanical Engineering Manager Titan Tanks & Vessels
MAR 2009 – JAN 2015 · Elmore City, OK
- Managed designers and drafters; oversaw ASME code and non-code tank and vessel design