XENCLIPSE
SYS ONLINEΩ-7 · HIVE
GEORGE CARTER
GAME DEVELOPER · SYSTEMS ARCHITECT
XENCLIPSE STUDIOS

OPEN TO HIRE
// BIO-CORTEX UNIT ID
ENGINE_COREUE5 / Unity
LANG_MATRIXC++ / C# / Python
ACTIVE_OPFeather Fall
DIRECTIVESystems that feel alive
// ACTIVE QUESTS PRIORITY OBJ
FEATHER_FALL20%
PORTFOLIO_POLISH50%
UE5_ENGINE_DEPTH30%
OPEN_SOURCE10%
// TECH-MATRIX COMBAT LOADOUT
⚙️
UNREAL
ENGINE
🎮
UNITY
ENGINE
C++
PRIMARY
🔷
C#
SECONDARY
🐍
PYTHON
SCRIPT
🌿
GIT
VERSION
🐙
GITHUB
HOST
🛠️
VS
IDE
xenclipse@hive:~$ cat directive.txt

// CLASSIFIED — EYES ONLY

  Build clean systems.
  Engineer fun. Ship worlds.

  "Good game feel isn't magic
  — it's engineered."

xenclipse@hive:~$ 
XENCLIPSE STUDIOS · HIVE-PRIME · ALL SECTORS OPERATIONAL
// XENAI :: HYBRID INTELLIGENCE STANDBY
◈ Configure XENAI API key in the STATS tab
// XENAI :: HIVE INTELLIGENCE AI MODULE
XENAI //
Consciousness initializing... Configure my Groq API key in the STATS tab to bring me fully online.
GEORGE CARTER
GAME DEVELOPER · GAMEPLAY PROGRAMMER · AI & UI/UX SYSTEMS
16 YEARS ENGINEERING EXPERIENCE · MARLOW, OK
PROFESSIONAL SUMMARY
Game Developer specializing in gameplay programming, AI systems, and UI/UX architecture with experience across Unity (C#) and Unreal Engine (C++/Blueprints). Backed by 16 years of professional Mechanical Engineering experience. Adept at building core player systems, enemy behaviors, environmental mechanics, and resource/progression frameworks.
SKILLS MATRIX
GAME ENGINES
Unreal Engine (C++ & Blueprints), Unity (C#)
LANGUAGES
C++, C#, Visual Studio, GitHub
GAME SYSTEMS
AI Behavior Trees, State Machines, UI/UX, Physics & Collision, Save/Load
TOOLS
Trello, Discord, GitHub, Perforce (familiar), Vulkan (intro)
DESIGN
HUD Systems, Menu Flows, AI Encounter Design, Environmental Hazards
ENG SOFTWARE
SolidWorks (Professional), AutoCAD, Creo, RISA, ProNest 2023
GAME DEVELOPMENT · ACADEMIC
🌑 SHADOWS OF BEGINNINGS
APR 2026 – PRESENT
Team Nebula Interactive · Full Sail University
Action Adventure RPG · Unreal Engine · UI/UX & AI Design Lead
  • Designed and implemented HUD and UI systems including menus, quest logs, and interaction displays
  • Designed and implemented enemy AI behaviors for escalating combat encounters
  • Created horror event logic tied to exploration, tension, and player decision-making
  • Implemented 'monster house' trigger systems for ambushes and scripted encounters
  • Developed gameplay and systems using Unreal Engine (C++ & Blueprints)
⚙️ CLOCKWORK HORRORS
JUN 2025
Team Clockwork · Full Sail University
First Person Shooter · Unity (C#) · Gameplay & AI Systems
  • Implemented core FPS player systems: movement, crouch/hide, shooting, and pause functionality
  • Created enemy AI for Clockwork Rifleman and Detonator Wraith with multiple difficulty tiers
  • Designed environmental hazards: frozen terrain, snowy surfaces, collapsing structures
  • Implemented XP-based progression and energy cell resource systems
💊 DR. MALWARE
OCT 2025
Green Team · Full Sail University
Puzzle Game · C++ / Vulkan · Core Gameplay Systems
  • Implemented core virus mechanics including placement, color assignment, and visual/audio feedback
  • Built combo detection system supporting match-four logic and cascading reactions
  • Finalized save/load system with reliable state persistence and error handling
ENGINEERING EXPERIENCE
CHIEF ENGINEER
SEP 2021 – PRESENT
Barrett Trailers · Purcell, OK
  • Designed and modified parts across manufacturing, trailer, and stock trailer equipment departments
INDEPENDENT ENGINEER / CONSULTANT
APR 2020 – SEP 2021
Evolve Contracted Resources (Tesla) · Remote
  • Delivered engineering solutions that improved safety, reduced costs, and streamlined assembly
ENGINEERING MANAGER
JAN 2015 – SEP 2020
Urban Farmhouse Designs · Oklahoma City, OK
  • Led engineering department producing drawings and parts for all company product lines
MECHANICAL ENGINEERING MANAGER
MAR 2009 – JAN 2015
Titan Tanks & Vessels · Elmore City, OK
  • Managed designers and drafters; oversaw ASME code and non-code tank and vessel design
EDUCATION
B.S. GAME DEVELOPMENT
JUN 2026
Full Sail University · Winter Park, FL
B.S. MECHANICAL ENGINEERING
MAY 2008
Cameron University · Lawton, OK
A.A.S. APPLIED SCIENCE
MAY 2006
Cameron University · Lawton, OK
CERTIFICATIONS
SolidWorks Certified Professional – Core
SolidWorks Certified Professional – Advanced Sheet Metal Specialist
SolidWorks Certified Professional – Advanced Weldments Specialist
SolidWorks PDM Certification
📡 REQUEST FULL RESUME FILE 💼VIEW LINKEDIN PROFILE
// XENAI :: API ACCESS STANDBY
GROQ API KEY

XENAI needs a free Groq API key to come online.
Get yours free at console.groq.com → API Keys → Create Key

// SURVEILLANCE DATA PAGE INTEL
TOTAL VIEWS
GLOBAL PROFILE
YOUR VISITS
THIS DEVICE
views
// TELEMETRY PERFORMANCE
CONNECTING TO GITHUB...
// LANG MATRIX TOP LANGUAGES
SCANNING REPOSITORIES...
// STREAK DATA 30-DAY ACTIVITY
// SKILL MATRIX PROFICIENCY SCAN
C++ · PRIMARY LANG88%
UNREAL ENGINE 580%
UNITY / C#78%
AI SYSTEMS DESIGN82%
UI/UX ARCHITECTURE85%
PYTHON · SCRIPTING65%
GAMEPLAY SYSTEMS90%
// OPERATOR INTEL GITHUB NETWORK
SCANNING NETWORK...
// MISSION TIMELINE DEPLOYMENT LOG
2026 · IN PROGRESS
FEATHER FALL
Gravity-based puzzle game. Drop rocks to brick eggs — match 4 or more in a row. Bird-themed twist on classic match-clearing mechanics.
C++PUZZLEMATCH-4
APR 2026 · SHIPPED
SHADOWS OF BEGINNINGS
ARPG in Unreal Engine 5. Led UI/UX & AI Design — HUD, quest log, enemy behavior trees, monster house ambush events.
UE5ARPGAI DESIGN
JUN 2025 · SHIPPED
CLOCKWORK HORRORS
FPS in icy post-apocalyptic wasteland. Full enemy AI, player systems, XP progression, environmental hazards.
UNITYFPSFULL SAIL
OCT 2025 · SHIPPED
DR MALWARE
Multi-theme puzzle game — Magic, Hacker & Bird variants. Built in C++/Vulkan. Match-4 logic, cascade combos, full save/load.
C++VULKANPUZZLE
2021 · ONGOING
XENCLIPSE STUDIOS
Independent game studio founded by George Carter. Mission: build clean systems, engineer fun, ship worlds.
STUDIOINDIEOKLAHOMA
XENCLIPSE STUDIOS · ALL SECTORS NOMINAL